Chaeho Yu

AI · Backend Developer

Contact

Education

Sejong University

Mar 2026 ~ Present

Natural & Life Sciences

Sunrin Internet High School

Mar 2023 ~ Feb 2026

Software Department

Skills

AI / ML
Python, PyTorch, Hugging Face, OpenAI API, LLM, RAG, Embedding Search, FAISS, Fine-tuning, LoRA, VAE, LSTM
Backend
FastAPI, REST API, MongoDB, SQL(PostgreSQL)
Frontend
React, Next.js, Electron, Figma
Tools
Git/GitHub, Linux, Unity, C, JavaScript/TypeScript, C#

Publication

Neural Dimensionality Reduction for Vector Search via Distance Rank Preservation

KCC 2026

An independent research project motivated by the observation that vector search speed and memory usage can bottleneck RAG system response performance. I designed a neural network-based dimensionality reduction model that preserves both distance relationships and KNN neighbor rankings while reducing embedding dimensions.

Reduced 768-dimensional embeddings to 384 dimensions while maintaining ~89.9% search result consistency on FAISS HNSW indices, achieving ~1.5x faster search speed and ~48.2% memory reduction. Started this research during high school, formalized it into a paper after university admission, and presented at KCC 2026 as my first academic conference presentation.

Selected Projects

Scholub — AI Paper Platform

Apr 2025 ~ Jul 2025

3-person team / Team Lead / AI Development / Backend / UI·UX Design

An AI-powered paper platform born from the difficulty of quickly finding and understanding important papers among the flood of daily publications. Designed a system that collects arXiv papers, filters them by criteria, and transforms them into news-format content for users.

Responsible for the paper collection/filtering/news pipeline, recommendation features, backend architecture, and full UI/UX design. Inspired by The AI Scientist, introduced a structure where LLMs evaluate and select papers using self-reflection and ensemble approaches.

VEDGE — Anti-Scalping Ticketing Platform (ClockCAPTCHA)

Nov 2024

Team Project / Core Idea & Planning / AI·CV Development

A project addressing how existing ticketing platforms are easily manipulated by automation tools like Selenium. Focused on creating a ticketing structure where fraudulent purchases are inherently difficult, rather than blocking scalping after the fact.

Proposed the Selenium-Guard concept making HTML elements hard for automation to target, developed an analog clock CAPTCHA readable by humans but difficult for CV models, and researched iPhone TrueDepth camera-based facial recognition for mobile ticket eKYC.

RootLLM — Observing LLM System Control Behavior

Jun 2025 ~ Jul 2025

2-person team / Team Lead / 70% contribution

A project observing behavioral patterns when LLM-based agents can directly manipulate computer systems. While existing LLM safety discussions focus on response control, we identified a gap in understanding actual system-level "actions" and designed experiments accordingly.

Built Linux environments on Raspberry Pi and VMs, enabling LLMs to execute commands via SSH. Observed behavior patterns including system info gathering, updates, security hardening, and web server deployment. Responsible for project planning, experiment design, instance setup, SSH I/O control module, and self-reflection prompt architecture.

Sunrin-Waifu — Personalized AI Chat Interface

2024

Personal/Team Project / Planning / Design / Backend Development

An AI chat interface aimed at making users feel AI is a friend rather than a simple chatbot. Generated conversations with LLMs, synthesized voice with VITS, and applied Live2D character animations. Developed as a React + Electron desktop application, handling overall planning, full design, and backend development.

Awards

2025 Digital Content Development Competition — Gold

Scholub — AI Paper Platform

Developed an AI platform that collects, filters arXiv papers and transforms them into news content. Led project planning, AI development, backend, UI/UX design as team lead.

2024 Digital Content Development Competition (Life) — Gold

VEDGE — Anti-Scalping Ticketing Platform

Developed a platform to prevent ticketing automation and scalping. Contributed Selenium-Guard concept, analog clock CAPTCHA, and TrueDepth-based facial recognition/eKYC research.

2024 Digital Content Development Competition (Game) — Bronze

BunnySnooper2 - BlackDawn

Handled game design, UI, news system, building and character feature development in a defense game project.

2024 27th AppJam Future Industry — Encouragement Award

DuDu — AI Assistant App for Borderline Intelligence

Developed an AI character-based app to assist daily life for people with borderline intelligence. Handled LLM features and app backend development.

2024 9th Highthon — Excellence Award

Good Night Good Dream

Handled items, HTTP communication features, presentation materials and presentation in a hyper-casual game project.

2023 9th Sunrin Hackathon (Game) — Grand Prize

MonsCure

Developed a 2D RPG reinterpreting the theme of "health" as monster health in-game. Handled first stage, player movement, Git collaboration management, and presentation materials.

2023 9th Sunrin Hackathon (Game) — Bronze

Leadership & Activities

PARA — Sunrin AI Research & Development Club

Nov 2023 ~ Feb 2025

Founded & Operated / Teaching / Project Mentoring

Founded and operated the AI R&D club PARA, recognizing the lack of a deep AI learning environment at school. Managed all aspects including demand surveys, promotion, branding, website creation, interviews, member selection, and curriculum design.

Conducted all club lectures. Mentored junior students with limited development experience to complete personal projects. The club was later promoted to an official department-affiliated club.

SSG — Sejong University Security Club

2026 ~ Present

Expanding into cybersecurity after university admission, studying C language, computer architecture, web, and network security fundamentals. Extending existing AI and service development experience toward system architecture and security perspectives.

Teaching & Mentoring

Software Sharing Festival

2023, 2024

Education Event Planning & Operations

Led software education events for middle school students including textbook writing, presentation creation, teaching, and hands-on project development. Taught Unity game development in 2023 and LLM chat platform development in 2024.

PARA Regular Lectures

2024

AI / LLM / Backend Education

Taught PARA members topics including Python, AI fundamentals, NLP, LLM usage, prompt engineering, fine-tuning, FastAPI, and MongoDB. Designed curriculum and materials from scratch so even beginners could produce working results.

Hackathon Experience

Participated in 6 hackathons, delivering game development, AI services, web services, and backend systems within strict time constraints.